- Battle AI, Siege AI and Campaign AI are no-longer passive 
-  Close-range AI attacks are more consistent 
-  Cavalry Charge and Cavalry power are more consistent 
-  Merchant trade values no-longer drop after load / save 
-  Elephant Artillery does not cause problems in Campaign Battle 
-  Reduced Inquisitor power 
-  Morale effects tweaked 
-  Autoresolve 
-  Increased effectiveness of naval invasions 
-  MP lobby crashes removed 
-  MP in-game soft-locks removed 
-  Added support for international MP 
-  Minor issues with deployment lines / zones have been solved 
-  Tweaks made to Diplomacy mechanic 
-  Sieged Settlements no-longer showing as sieged even if besieging army has been defeated 
-  Gunpowder units do not get stuck re-forming 
-  Siege equipment does not disappear while zooming 
-  Removed Assassin exploit 
-  Tweaks made to unit pathfinding in settlements 
- Command line switch added to remove 'reinforcements delayed' message* 
-  No-longer possible to open gates with siege towers or embed them in walls 
-  Minor UI changes 
-  Added missing Audio triggers 
-  Controls and Camera tweaks 
- Added ModTool - Unpacker
*To remove the Reinforcements Delayed message use the following command line switch:
medieval2.exe --game.unlimited_men_on_battlefield true
 
 
 
				







 
					
				 
										